22:59:49.742 scummvm NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Green-button fullscreen will yield the same result as above, including the aspect issues, however if you press alt-enter in this state, ScummVM will segfault: On top of this there's a single frame drawn stretching the game across the entire screen (ignoring aspect), before it pops back to the right aspect.Īlt-enter will go straight to full-screen without the above-mentioned aspect issues, however this kind of fullscreen is not notch-aware, and does not support switching spaces, effectively locking the user into the fullscreen. If I enter fullscreen with alt-enter, then I won't have the green-button available to exit, the only way to exit (except switching spaces), is to alt-enter back out. I can alt-enter back and forth perfectly fine, and I can press the green button to go fullscreen and back, HOWEVER, if I enter fullscreen with the green button, then alt-enter will rescale the viewport to be 640x480-ish in the lower left corner, but remain fullscreen. Hmm interesting, a quick test with Grim Demo revealed a thing I hadn't spotted earlier:
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